Monday, August 29, 2011

The Big Four!

Welcome to Redakai: Down Under, As our first post we're going to "dub" the "Big 4" of Redakai. The term, "Big Four" coming from another well known TCG - Chaotic. The Big 4 Cards may be compared to Redakai Dojo's "Big Guns" but I don't think the Big Guns are necessarily the only game-changing cards there are...
You can argue with me all you want, but I picked the 4 main Gold Animals/Machines from each of the 4 teams to represent the Big 4 of Redakai. Individually they are:
Drudger, Gold Machine
From Team Battacor, Drudger heals the top bar which though isn't a full-healing like Metanoid and Bruticon still remains better than nothing. He also hosts 400 Red Defense and 400 Green Defense which isn't that shabby... And his game-changing ability: "You may play cards in your discard pile as though they were in your hand". This is the key to great control of your hands and not being afraid to discard cards via Doombringer. This also allows you to play attacks that don't necessarily hit so that you expand you hand to above 6. By using Drudger, you'll have no problem in regard to playing your strongest cards first-up and you can play them whenever needed. This gives additional cards in a player's hand if you will and this ability alone is better than Metanoid/Bruticon Gold Machine's ability in the early-mid game.

Metanoid, Gold Machine
If there are any arguments against this guy being in the Big 4, you must be pretty insane. He heals all three zones or a full heal, he hosts 500 Red and 500 Green Defense and art looks pretty wicked. His ability costs a whopping 10 Kairu and has very limited control over the usefulness but is definitely a powerful ability in the endgame when you know what aces you haven't drawn. Because he costs an enormous 10 Kairu and ability costing another 10 Kairu, this dude is a late-gaming card but can easily turn the tide of the battle.

Bruticon, Gold Machine
Once again, very similar to Metanoid, Gold Machine... He heals all 3 zones and hosts a total of 1000 points in defense - 500 in Blue and 500 Red Defense. His art looks pretty sick if looked closely. Once again, his ability costs an astounding 10 Kairu and is similar to Drudger's ability except it is more of a late-gaming ability. Unlike Drudger, Bruticon can ONLY play attacks where Drudger can play both Monster and attacks especially useful in early games with Doombringer, but like Metanoid, in the endgame can create a 3 attack finish on any character and acts pretty much as a Supernami for 10 Kairu. Bruticon is also classified as a late-gaming card and can definitely turn the tide of the battle especially against other Big 4 cards.

Knight Asp Gold Animal
The only animal within the Big 4, Knight Asp is an early game card that can be played in the second round to match up to the swift aggressive play of the Imperiaz Team. His ability has become renowned and feared in the Redakai community especially when characters are knocked out in the field. Hosting only 400 Blue and 400 Green Defense and no healing, it's up to Knight Asp's ability to secure his place in the Big 4. Essentially, you gain 1 Kairu and 1 Card as a starting "tempo", but with his ability, your tempo will increase as you begin to hit middle and end game, going up to as many as 3 Kairu and 3 Cards per turn. This is a pretty scary imagination, simply every round gaining 3 Kairu and 3 Cards to support the additional use of the 3 Kairu. Not including Shadow Punch or 2 more Knight Asp, Gold Animal. His ability is definitely a tide-turner during the beginning-middle game.

Hope you enjoyed this segment on the Big 3 of Redakai.

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