Sunday, October 16, 2011

METACHARGED - The Golden Three

Welcome to Redakai: Down Under.
Metacharged has finally came out and how pumped are we? The set brought in loads of new cards that really has the capability to put a new spin on decks. Including more Gold Monsters. I know Monsters aren't really the talk of the game considering that Monsters aren't necessary but... I think that they're pretty sweet creatures that help turn the tide of battle.

These three beasts are just three of the new Gold Monsters that came out in Metacharged - Riptide and Froztok in another segment. I decided to place these guys in a section between the Minor and Major Gold Monsters (Minor 4, Major 4), as these guys are slightly more useful than the Minor 4 but not so much as to compare to the Major 4.

Fractus Gold Elemental
Costing a mere 4 Kairu enables you to play it on the first go and now is a quick way of getting out of the ever annoying Frozlock Combination. Not only that but stop the annoying Sonic Slap to a Supernami or any other new "Stop an attack" that came out in this set - Including the Gold Froztok. He doesn't heal any bars, but instead hosts a beautiful 400 Blue and 400 Red Defense equaling a grand 800 Defense. Nothing is more annoying than an attack being stopped and Fractus simply fixes that without the cost of any Kairu - Take THAT Sonic Slap!

Magnox, Gold Machine
Before I do anything, they say there's an issue with his ability as you draw a card at the beginning of your turn thus rendering Magnox's ability useless - However, we can all assume that this is before you draw a card (It's going to get errated to say that anyways). But nonetheless, Magnox is VERY cheap - 3 Kairu, again playable on the first turn. Heals no bars and hosts 300 Red and 400 Green Defense leading up to 700 Total Defense. His ability activates when you have no cards in your hand at the beginning of your turn allowing you to draw an additional card - meaning you draw 2 cards instead of one. This chains very nicely with Teeny's ability from the Imperiaz as well as going well in a quick 40-Stax deck run. Assuming Magnox's ability stacks, if you play 3 Magnox's you can draw 4 cards per turn which in itself, is an entire hand and allows you to completely devastate your opponent by getting ahead of them. There are people who say that Redakai is a game with horrible draw power but Magnox rectifies it if you're quick enough to empty your hand.

Silverbaxx - Gold Animal
If you want to play offensive - Techris's Creature - Silverbaxx is for you! Silverbaxx hosts 400 Blue and 500 Green Defense, a total of 900 Defensive Power for only 6 Kairu. Considering that the Big 4 Metanoid and Bruticon has 1000 Total Defense for 10 Kairu, Silverbaxx's defense is pretty cheap. But not only that, Silverbaxx heals the bottom bar which is a fairly common bar to be hit on. His ability again regards Draw Power. Basically if you hit hard enough, you get another card. This is amazing again in a 40-Stax Deck, and amazing in some aggressive Koz decks. His ability stacks and works multiple times, so if you play 2 attacks per turn with both having 750 Power for example and have 3 Silverbaxx on the board - You can get 6 Cards from your deck, not to shabby. This allows you to go all out offense!! Check your decks now, maybe attacks like Overload and Screech Stunner has more a use now than before!